Unity2019.3から一部の GUI.skin
の表示が変わったので、
Label Field での表示にはなるが違いを見てみたところ
Runtimeでは差は無さそうだったので、Editor 拡張で使っている場合のみ修正が必要そう
Unity2019.3 未満
Unity2019.3 以降
コード
using UnityEditor; using UnityEngine; public class SampleEditorWindow : EditorWindow { [MenuItem("Tools/Show")] private static void ShowWindow() { GetWindow<SampleEditorWindow>().Show(); } private void OnGUI() { EditorGUILayout.LabelField("box", GUI.skin.box); EditorGUILayout.LabelField("label", GUI.skin.label); EditorGUILayout.LabelField("textField", GUI.skin.textField); EditorGUILayout.LabelField("textArea", GUI.skin.textArea); EditorGUILayout.LabelField("button", GUI.skin.button); EditorGUILayout.LabelField("toggle", GUI.skin.toggle); EditorGUILayout.LabelField("window", GUI.skin.window); EditorGUILayout.LabelField("horizontalSlider", GUI.skin.horizontalSlider); EditorGUILayout.LabelField("horizontalSliderThumb", GUI.skin.horizontalSliderThumb); EditorGUILayout.LabelField("verticalSlider", GUI.skin.verticalSlider); EditorGUILayout.LabelField("verticalSliderThumb", GUI.skin.verticalSliderThumb); EditorGUILayout.LabelField("horizontalScrollbar", GUI.skin.horizontalScrollbar); EditorGUILayout.LabelField("horizontalScrollbarThumb", GUI.skin.horizontalScrollbarThumb); EditorGUILayout.LabelField("horizontalScrollbarLeftButton", GUI.skin.horizontalScrollbarLeftButton); EditorGUILayout.LabelField("horizontalScrollbarRightButton", GUI.skin.horizontalScrollbarRightButton); EditorGUILayout.LabelField("verticalScrollbar", GUI.skin.verticalScrollbar); EditorGUILayout.LabelField("verticalScrollbarThumb", GUI.skin.verticalScrollbarThumb); EditorGUILayout.LabelField("verticalScrollbarUpButton", GUI.skin.verticalScrollbarUpButton); EditorGUILayout.LabelField("verticalScrollbarDownButton", GUI.skin.verticalScrollbarDownButton); EditorGUILayout.LabelField("scrollView", GUI.skin.scrollView); } }
using UnityEngine; public class SampleOnGUIBehaviour : MonoBehaviour { private const int height = 24; private void OnGUI() { var rect = new Rect(10, 10, 200, height); GUI.Label(rect, "box", GUI.skin.box); rect.y += height; GUI.Label(rect, "label", GUI.skin.label); rect.y += height; GUI.Label(rect, "textField", GUI.skin.textField); rect.y += height; GUI.Label(rect, "textArea", GUI.skin.textArea); rect.y += height; GUI.Label(rect, "button", GUI.skin.button); rect.y += height; GUI.Label(rect, "toggle", GUI.skin.toggle); rect.y += height; GUI.Label(rect, "window", GUI.skin.window); rect.y += height; GUI.Label(rect, "horizontalSlider", GUI.skin.horizontalSlider); rect.y += height; GUI.Label(rect, "horizontalSliderThumb", GUI.skin.horizontalSliderThumb); rect.y += height; GUI.Label(rect, "verticalSlider", GUI.skin.verticalSlider); rect.y += height; GUI.Label(rect, "verticalSliderThumb", GUI.skin.verticalSliderThumb); rect.y += height; GUI.Label(rect, "horizontalScrollbar", GUI.skin.horizontalScrollbar); rect.y += height; GUI.Label(rect, "horizontalScrollbarThumb", GUI.skin.horizontalScrollbarThumb); rect.y += height; GUI.Label(rect, "horizontalScrollbarLeftButton", GUI.skin.horizontalScrollbarLeftButton); rect.y += height; GUI.Label(rect, "verticalScrollbar", GUI.skin.verticalScrollbar); rect.y += height; GUI.Label(rect, "verticalScrollbarThumb", GUI.skin.verticalScrollbarThumb); rect.y += height; GUI.Label(rect, "verticalScrollbarUpButton", GUI.skin.verticalScrollbarUpButton); rect.y += height; GUI.Label(rect, "verticalScrollbarDownButton", GUI.skin.verticalScrollbarDownButton); rect.y += height; GUI.Label(rect, "scrollView", GUI.skin.scrollView); } }