using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(RawImage))] public class RawImageScroll : MonoBehaviour { [SerializeField, HideInInspector] private RawImage _rawImage; [SerializeField] private float _speedX = 1f; [SerializeField] private float _speedY = 1f; #if UNITY_EDITOR private void Reset() { _rawImage = GetComponent<RawImage>(); } #endif private void Update() { var rect = _rawImage.uvRect; rect.x += Time.deltaTime * _speedX; rect.y += Time.deltaTime * _speedY; if (rect.x > 1f) rect.x -= 2; else if (rect.x < -1f) rect.x += 2; if (rect.y > 1f) rect.y -= 2; else if (rect.y < -1f) rect.y += 2; _rawImage.uvRect = rect; } }