2020-10-11から1日間の記事一覧
※Unity2019.4.6f1 private void OnValidate() { var path = UnityEditor.AssetDatabase.GetAssetPath(asset); var importer = UnityEditor.AssetImporter.GetAtPath(path) as UnityEditor.TextureImporter; if (!importer.isReadable) { importer.isReadable…