using UnityEditor;
using UnityEngine;
public static class AssetUtility
{
<summary>
</summary>
<param name="path"></param>
<returns></returns>
public static bool IsMonoBehaviour(string path)
{
var assetType = AssetDatabase.GetMainAssetTypeAtPath(path);
if (assetType != typeof(MonoScript))
return false;
var mono = AssetDatabase.LoadAssetAtPath<MonoScript>(path);
return IsMonoBehaviour(mono);
}
public static bool IsMonoBehaviour(UnityEngine.Object obj)
{
if (!(obj is MonoScript))
{
return false;
}
var mono = obj as MonoScript;
var type = mono.GetClass();
if (type == null)
{
return false;
}
return type.IsSubclassOf(typeof(MonoBehaviour));
}
}