using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SampleBehaviour : MonoBehaviour { private void Awake() { var rootObjects = new List<GameObject>(); for (var i = 0; i < SceneManager.sceneCount; i++) { var scene = SceneManager.GetSceneAt(i); rootObjects.AddRange(scene.GetRootGameObjects()); } foreach (var rootObject in rootObjects) { Debug.Log($"[{rootObject.scene.name}] {rootObject.name}"); } } }