using System.Collections; using TMPro; using UnityEngine; [RequireComponent(typeof(TextMeshProUGUI))] public class TextAppear : MonoBehaviour { [SerializeField] private float _interval = 0.5f; private IEnumerator Start() { var component = GetComponent<TMP_Text>(); var textInfo = component.textInfo; var cc = textInfo.characterCount; // 最大表示数を0にして全部非表示 component.maxVisibleCharacters = 0; for (var i = 1; i <= cc; i++) { // 1文字ずつ表示していく component.maxVisibleCharacters = i; yield return new WaitForSeconds(_interval); } } }