using UnityEditor; using UnityEngine; using AnimatorController = UnityEditor.Animations.AnimatorController; public static class AnimatorUtility { public static bool ReplaceAnimationClip(string path, string replaceName, AnimationClip clip) { var controller = AssetDatabase.LoadAssetAtPath<AnimatorController>(path); foreach (var layer in controller.layers) { foreach (var state in layer.stateMachine.states) { if (state.state.name != replaceName) continue; state.state.motion = clip; return true; } } return false; } }