頂点カラーのみを表示する Shader
Shader "Custom/VertexColor" { SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float4 color: COLOR; }; struct v2f { float4 vertex : SV_POSITION; float4 color : COLOR; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.color = v.color; return o; } fixed4 frag (v2f i) : SV_Target { return i.color; } ENDCG } } }